voila en gros les modifications du patsh 2.3.2 pour les differentes classes.
Quand je vois le mage, j'ai peur xD
Druid
* Ravage: The damage multiplier on this ability has been increased from 350% to 385%.
* Lifebloom: When this ability is refreshed it will take on the strength of the incoming Lifebloom effect, rather than maintain the existing strength.
Hunter
* Arcane Shot: Ranks 1-5 will once again deal bonus damage based on attack power.
* Aspect of the Viper effect increased. (From 50% of total intellect to 55%)
* Freezing Trap is no longer limited to one target at a time.
* Pet leveling speed has been increased.
Mage
* Cold Snap (Frost) cooldown reduced from 10 to 8 minutes. It is now in the Ice Block position in the talent tree. This ability will no longer reset the cooldown on Fire Ward.
* Conjure Mana Gem mana restore variance substantially reduced,(Rank 5 – Emerald) now restores 2340 to 2460 mana and has three charges.
o Rank 1 - Restores 390 to 410 mana. (Instead of 375-425)
o Rank 2 - Restores 585 to 615 mana. (Instead of 550 to 650)
o Rank 3 - Restores 829 to 871 mana. (Instead of 775 to 925)
o Rank 4 - Restores 1073 to 1127 mana. (Instead of 1000 to 1200)
o Rank 5 - Restores 2340 to 2460 mana. (Instead of 1136 to 1364)
* Ice Block (Frost) is now available on the trainer to all mages at level 30.
* Icy Veins (NEW Frost Talent) decreases casting time of all spells by 20% and increases the chance your chilling effects will freeze the target by 10%. Lasts 20 sec. 3 min cooldown. It is now in the Cold Snap position in the talent tree.
Paladin
* Crusader Strike (Retribution) now causes 110% of weapon damage and no longer gains any bonus from spell damage.
* Righteous Fury: This spell will no longer cost twice the listed mana to cast.
* Sanctified Judgements (Retribution) now returns 80% of the Seal's mana cost, increased from 50%.
Rogue
* Ambush: The damage multiplier on this ability has been increased from 250% to 275%.
* Hemorrhage: This ability now correctly does additional damage when its debuff has already been applied.
* Preparation now resets the cooldown of Shadowstep and no longer resets the cooldown of Adrenaline Rush.
* Shadowstep now adds a 3 second, 70% movement speed increase.
* Sinister Calling now also increases the percentage damage bonus of Hemorrhage and Backstab by 2/4/6/8/10%.
* Cheat Death: When multiple attacks land simultaenously, all those resolved after the attack which triggered Cheat Death will now have their damage reduced by 90% as intended. However, the combat log will still report them doing full damage.
* Hemorrhage: Rank 4 of this ability no longer has its charges consumed by non-physical attacks and spells.
* Hemorrhage weapon damage reduced from 125% to 110%, but the damage debuff has been increased.
o Rank 1 - 110% weapon damage, increases any Physical damage dealt to the target by up to 13.
o Rank 2 - 110% weapon damage, increases any Physical damage dealt to the target by up to 21.
o Rank 3 - 110% weapon damage, increases any Physical damage dealt to the target by up to 29.
o Rank 4 - 110% weapon damage, increases any Physical damage dealt to the target by up to 42.
Shaman
* Water Shield now restores mana periodically regardless of how many charges remain. Duration increased to 10 minutes. (New Version - The caster is surrounded by 3 globes of water, granting 50 mana per 5 sec. When a spell, melee or ranged attack hits the caster, 200 mana is restored to the caster. This expends one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.)
* Lightning Shield mana cost reduced.
o Lightning Shield (Rank 1) - Mana changed from 45 to 25
o Lightning Shield (Rank 2) - Mana changed from 80 to 60
o Lightning Shield (Rank 3) - Mana changed from 125 to 100
o Lightning Shield (Rank 4) - Mana changed from 180 to 150
o Lightning Shield (Rank 5) - Mana changed from 240 to 200
o Lightning Shield (Rank 6) - Mana changed from 305 to 250
o Lightning Shield (Rank 7) - Mana changed from 370 to 275
o Lightning Shield (Rank
- Mana changed from 430 to 325
o Lightning Shield (Rank 9) - Mana changed from 490 to 400
Warlock
* The health cost taken from the Warlock after using Health Funnel will now remain consistent between uses.
Warrior
* Defiance: The expertise granted by this talent now works properly in all stances.
* Warriors no longer lose rage when using a macro to enter a stance they’re already in.